Note about the use of AI
Every piece of art in our game begins with a talented human artist creating the original design. We then use our own special AI tool (a custom Lora for SDXL) to help polish and match the art style across the game. But the key thing to know is that the AI is just a helper—it doesn’t work on its own. After the AI does its part, real people step in to carefully check, fix, and add the final touches. This way, every piece of artwork is a true team effort, led and perfected by human creativity.
(The order is alphabetical)
Original Idea
- Patrick Wong
Game Design
- Pino De Francesco
- Peter Whiteside
Coding
- Pino De Francesco
Music and SFX
- Composed and executed by Cicada Music Inc.
MegaPickle Concept Art
- Chris Onstad
-
Art Director
- Peter Whiteside
2D Artists
- Darrel Claunch
- Carlos De La Vega
- Natalia Falciglia
- Ricardo Guimares
- Heath Marks
- Jan Carlos Ochoa
- Smriti Pillay
- Gianluca Romano
- Mario Salazar
- Eugene Smith
- Catie Vercammen-Grandjean
- Jessica Whiteside