Hey everyone!
We’re back with a fresh update on Perodia TCG, and this one’s all about building — both in the world and in your decks. Here’s what’s new in the lab:
⚔️ Arena Gets a Visual Boost
Our gameplay arena has been getting some love! We’ve added new visual elements to bring the tactical energy of Perodia battles to life. The new look gives clearer feedback during play, helping you see at a glance which Elees are active, how Moleks are forming, and where energy flows. It’s still a work in progress, but it’s starting to feel like Perodia.

Expect even more dynamic visuals soon, including particle effects tied to Orbs, Molek activations, and Event triggers.
🧰 Dev Tools: Editing Cards in Unity
Behind the scenes, we’ve made a big leap forward for our internal workflow. Our custom card editing tools are now fully integrated into Unity, meaning we can:
- Import card data directly into Unity from our CSV files
- Edit Elees, Moleks, Orbs, Events, and Equipment within the editor
- Instantly preview how card changes affect gameplay


This allows for much faster iteration and balancing — and gives us better control as we prepare for early playtests.
🃏 Player-Facing Deck Builder – Coming Soon!
We’re also deep into the development of the player deck builder, the core tool that will let you assemble your strategies using Elees and Moleks. We’re currently finalizing the UI flow, card search functions, and filters by Orb type and element category.
We can’t wait to show you the first look in the next Dev Blog, where you’ll see how intuitive and strategic the deck-building experience will be!
That’s it for now! Thanks for following along as we shape the world of Perodia.