We’ve just updated the look of our Perodia TCG cards, and we’re excited to finally show them off!
Each card now has:
- A cleaner, more readable energy cost
- Improved element type icons for Elees and Moleks
- A new frame style that separates Orb cards, Events, and Equipment at a glance
- Enhanced rarity indicators and card effects area
This layout is designed not only to look great but also to make strategic play faster and more intuitive, whether you’re building a deck or battling in the arena.

The major new element in this design is the card-level indicator , which shows the card’s level multiplier. We introduced the card-level system to add depth and long-term progression to the Perodia TCG, allowing players to scale their strategy and power up their decks as they invest time and resources into their favorite cards.
To level up a card, the player needs to combine several identical cards earned by playing the game or by buying extra card packs.
This is the progression we have developed so far. It’s not final, but it gives you an idea about what we are building for our players.
Card Level | Additional Copies Needed to Upgrade from Previous Level | Total Copies Used (Cumulative) |
---|---|---|
1 | N/A (starting point) | 1 |
2 | 2 | 3 |
3 | 4 | 7 |
4 | 8 | 15 |
5 | 12 | 27 |
6 | 18 | 45 |
7 | 25 | 70 |
8 | 35 | 105 |
9 | 50 | 155 |
10 | 75 | 230 |
11 | 110 | 340 |
12 | 160 | 500 |
13 | 230 | 730 |
14 | 330 | 1060 |
15 | 470 | 1530 |
Why This Feels a good #level #progression:
Game Economy: This scaling is commonly used in top-tier TCGs to maintain a balanced in-game economy, ensure that endgame goals remain aspirational, and encourage long-term player engagement.
Steady Increase: Each level is noticeably more expensive than the last, preventing players from breezing through the entire progression.
High-End Prestige: By reaching levels 13–15, the cost is substantial. Cards at these levels become prestigious items, possibly something only veteran players or highly dedicated collectors achieve.